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Lode Runner PGS II Current version: ALPHA 0.1
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(3,17 MB .ZIP)
Lode Runner PGS II is a remake of Nintendo's
8-bit Lode Runner game version (by Hudson soft). BUT NOT JUST A REMAKE! Read
below

NOTE: This isn't the final
version! Lode Runner PGS II ALPHA 0.1 features:
- NES-like graphics and sounds,
- About 50 levels in "For experts" levelpack,
- 5 levels in "Classic remakes" levelpack,
- A tutorial with 13 levels,
- Built-in level editor.
- Level pack support.
- Self-updatable - If new version is here, LRPGS will
update!
Full game version will also support:
- SKINS (or, let's say, themes - custom-made
graphic and sound packs)
- Online skin and level-sharing community with:
- Each level with its own high scores and
statistics
- Level difficulty rating;
- Ability to create "Online level packs"
- If there are too many skin designers, I will make skin
categories.
Controls:
Use these default controls:
- left, right - move,
- up, down - climb ladders
- down - fall from wire
- R - Su1c1d0
- Z - dig left
- X - dig right
Objective:
Collect all items (Gold in this version and skinnable in the full
version) then go on THE TOP OF THE SCREEN.
About level authors:
If you make a levelpack for the game feel free to post it in
the forums -
If I like it, I will include it in the next release. When LR
level-sharing community be released you will be freely available
to upload your levels there.
Please be sure that you name levels with name in the form
<number>.LRL. Example: 1.lrl, 2.lrl, 3.lrl,
4.lrl... and so on.
Game history:
Lode Runner PGS have a loooong
history... Started 1995 when I was playing NES's Lode Runner
and discovered the hidden level editor. I started drawing levels in
notebooks and upon 2005 I was created six notebooks with
levels. Then I learned programming and created my first Lode
Runner PGS (can be found in LodeDome.no-ip.com). The game has
following "features":
- Bulgarian language only
- Sounds were ripped from Counter-Strike (LOL)
- Graphics were drawn by me (even the character's sprite,
which is not completed - Mario)
- All the 50 levels are created from me (These levels are
same as in this version)
- The game features changed gameplay (The player can dig when
falling, and there is unlimited number of bad guys for the level,
was 3 in the NES version)
- Hidden level editor. It is in the Main Menu somewhere under
the Help option...
Credits:
Created by: Peter Petrov
Special thanks to: Shaltif Mark Overmars YOU,
the player Insane DeadMeat Me Duglas E.
Smith Snooby Madlight Su1c1d0
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